Our project RENFORCE "Reflexive Multisensory Immersive Environment for Chemical Risk Training" will be funded by the French National Research Agency (ANR) for 4 years, starting in January 2023. Coordinator: LIRIS lab-SICAL team / Partners: LIRIS lab-ORIGAMI team, INL (CNRS), ECP (Lyon 2)
Our paper entitled "The impact of game elements on learner motivation: influence of initial motivation and player profile" has been accepted for publication in the IEEE Transactions on Learning Technologies journal.
Authors: Stéphanie Reyssier, Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Stéphane Simonian, Élise Lavoué
Our paper entitled "Impact of viewpoint on social presence and collaborative processes in a collaborative serious game'' has been accepted at the CSEDU 2022 conference.
Authors: Anthony Basille, Élise Lavoué, Audrey Serna.
Participate to the scientific day: “Gamification as a motivational approach for students”. For the past five years, the LudiMoodle project has been working to use game elements to facilitate learning and support student motivation. The objective of this day is to present the experiments carried out, the scientific results obtained, the collaborative approach used and to discuss them.
Our paper entitled "Analyzing the relationships between learners' motivation and observable engaged behaviors" has been accepted for publication in the International Journal of Human-Computer Studies journal.
Authors: Elise Lavoué; Qinjie Ju; Stuart Hallifax; Audrey Serna.