iaelyon School of Management, Jean Moulin Lyon 3 University
Head of the SICAL research group of the LIRIS lab
I aim at strengthening the motivation and engagement of learners using digital environments, with the goal to enhance behaviors favorable to learning: autonomy, critical thinking, reflexivity, etc. In short, skills that will ultimately enable all citizens to understand the complexity of today’s digital world.
Our paper entitled "A systematic literature review of Technology-Assisted Vocabulary Learning" accepted for publication in Journal of Computer Assisted Learning.
Authors: Enzo Simonnet, Mathieu Loiseau, Élise Lavoué
Our paper entitled "Immersive procedural training in virtual reality: A systematic literature review" published in the Computers & Education journal.
Authors: Janine Jongbloed, Rawad Chaker, Elise Lavoué
Our paper entitled "Influence of Scenarios and Player Traits on Flow in Virtual Reality" published in the IEEE Transactions on Visualization and Graphics (IEEE TVCG) journal.
Authors: Elise Lavoué, Sophie Villenave, Audrey Serna, Clémentine Didier, Patrick Baert, Guillaume Lavoué
Nous recrutement à partir de février 2024 un stagiaire de M2 ou PFE pour le développement d’un environnement de réalité virtuelle pour la formation aux risques chimiques, dans le cadre du projet ANR RENFORCE. L’objectif de ce stage/PFE orienté « développement » est de contribuer au développement de cet environnement en laboratoire de chimie, en intégrant un scénario construit lors du premier semestre 2023, en collaboration avec les différents acteurs du projet répartis sur les deux sites Lyon / Saint Etienne.
Read moreOur paper entitled "How does adaptive gamification impact different types of student motivation over time?" has been published in the Interactive Learning Environment journal.
Authors: Stéphanie Reyssier, Audrey Serna, Stuart Hallifax, Jean-Charles Marty, Stéphane Simonian, Élise Lavoué
Lavoué, E., Kazemitabar, M., Doleck, T., Lajoie, S. P., Carrillo, R., & Molinari, G. (2020). Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts. Educational Technology Research and Development, 68, 269–292.
Lavoué E., Monterrat B., Desmarais M., George S. (2019) Adaptive Gamification for Learning Environments, IEEE Transactions on Learning Technologies, 12, 1, 16-28.
Lavoué, É, Ju, Q., Hallifax, S., Serna, A. Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment. International Journal of Human-Computer Studies, 154, 102670, 2021.
Hallifax, S., Lavoué, E. Serna, A. (2020). To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation. Artificial Intelligence in Education. AIED 2020. Lecture Notes in Computer Science, vol 12163. Springer, Cham, p.216-227.
Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Elise Lavoué. Factors to Consider for Tailored Gamification. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’19), 22 October 2019, Barcelona (Spain), p. 559-572. Honorable Mention Award (top 4%)
S. Reyssier, S. Hallifax, A. Serna, J. -C. Marty, S. Simonian and E. Lavoué (2022) The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile. IEEE Transactions on Learning Technologies, 15 (1), pp. 42-54.
Ez-Zaouia, M., Tabard, A., & Lavoué, E. Emodash: a Dashboard Supporting Retrospective Awareness of Emotions in Online Learning. International Journal of Human-Computer Studies. 139, 102411, 2020.
Audrey Serna, Stuart Hallifax & Élise Lavoué (2023). Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment. Proceedings of the ACM on Human-Computer Interaction, 7, Issue CHI PLAY, pp 264–288.
Elise Lavoué, Sophie Villenave, Audrey Serna, Clementine Helfenstein-Didier, Patrick Baert & Guillaume Lavoué (2024). Influence of Scenarios and Player Traits on Flow in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics. 30(9), 6208-6221, doi: 10.1109/TVCG.2023.3332261
S. Dumas Reyssier, A. Serna, S. Hallifax, J.-C. Marty, S. Simonian & E. Lavoué (2023) How does adaptive gamification impact different types of student motivation over time?, Interactive Learning Environments. Online First.
Janine Jongbloed, Rawad Chaker, Elise Lavoué (2024). Immersive procedural training in virtual reality: A systematic literature review. Computers & Education. 221, 2024, 105124. doi: 10.1016/j.compedu.2024.105124