I am afull Professor in Computer Science

iaelyon School of Management, Jean Moulin Lyon 3 University
Head of the SICAL research group of the LIRIS lab

My Research Interests

Tailored Gamification - User Engagement - Behaviour Analysis - Learning Analytics

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Current Research Areas

  • Technology Enhanced Learning (TEL)
  • Human-Computer Interaction (HCI)
  • Computer Supported Collaborative Learning (CSCL)

Awards

  • Best Industrial Paper award at CSEDU 2020
  • Honorable Mention Award at ACM CHI PLAY 2019
  • Best Paper award at CSEDU 2013

I aim at strengthening the motivation and engagement of learners using digital environments, with the goal to enhance behaviors favorable to learning: autonomy, critical thinking, reflexivity, etc. In short, skills that will ultimately enable all citizens to understand the complexity of today’s digital world.

"A systematic literature review of Technology-Assisted Vocabulary Learning"

Our paper entitled "A systematic literature review of Technology-Assisted Vocabulary Learning" accepted for publication in Journal of Computer Assisted Learning.

Authors: Enzo Simonnet, Mathieu Loiseau, Élise Lavoué

"Immersive procedural training in virtual reality: A systematic literature review" - Computers & Education

Our paper entitled "Immersive procedural training in virtual reality: A systematic literature review" published in the Computers & Education journal.

Authors: Janine Jongbloed, Rawad Chaker, Elise Lavoué

"Influence of Scenarios and Player Traits on Flow in Virtual Reality" - IEEE TVCG

Our paper entitled "Influence of Scenarios and Player Traits on Flow in Virtual Reality" published in the IEEE Transactions on Visualization and Graphics (IEEE TVCG) journal.

Authors: Elise Lavoué, Sophie Villenave, Audrey Serna, Clémentine Didier, Patrick Baert, Guillaume Lavoué

Recherche stagiaire "Développement d’un environnement de réalité virtuelle pour la formation aux risques chimiques "

Nous recrutement à partir de février 2024 un stagiaire de M2 ou PFE pour le développement d’un environnement de réalité virtuelle pour la formation aux risques chimiques, dans le cadre du projet ANR RENFORCE. L’objectif de ce stage/PFE orienté « développement » est de contribuer au développement de cet environnement en laboratoire de chimie, en intégrant un scénario construit lors du premier semestre 2023, en collaboration avec les différents acteurs du projet répartis sur les deux sites Lyon / Saint Etienne.

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"How does adaptive gamification impact different types of student motivation over time?" - Interactive Learning Environment journal

Our paper entitled "How does adaptive gamification impact different types of student motivation over time?" has been published in the Interactive Learning Environment journal. 
Authors: Stéphanie Reyssier, Audrey Serna, Stuart Hallifax, Jean-Charles Marty, Stéphane Simonian, Élise Lavoué

Latest Projects

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Main Publications

keyboard_backspace International journals ETR&D 2019

Lavoué, E., Kazemitabar, M., Doleck, T., Lajoie, S. P., Carrillo, R., & Molinari, G. (2020). Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts. Educational Technology Research and Development, 68,  269–292.

keyboard_backspace International journals IEEE TLT 2019

Lavoué E., Monterrat B., Desmarais M., George S. (2019) Adaptive Gamification for Learning Environments, IEEE Transactions on Learning Technologies, 12, 1, 16-28.

keyboard_backspace International journals IJHCS 2021

Lavoué, É, Ju, Q., Hallifax, S., Serna, A. Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment. International Journal of Human-Computer Studies, 154, 102670, 2021.

keyboard_backspace International conferences AIED 2020

Hallifax, S., Lavoué, E. Serna, A. (2020). To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation. Artificial Intelligence in Education. AIED 2020. Lecture Notes in Computer Science, vol 12163. Springer, Cham, p.216-227.

keyboard_backspace International conferences CHIPLAY 2019

Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Elise Lavoué. Factors to Consider for Tailored Gamification. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’19), 22 October 2019, Barcelona (Spain), p. 559-572. Honorable Mention Award (top 4%)

keyboard_backspace International journals IEEE TLT 2022

S. Reyssier, S. Hallifax, A. Serna, J. -C. Marty, S. Simonian and E. Lavoué (2022) The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile. IEEE Transactions on Learning Technologies, 15 (1), pp. 42-54.

keyboard_backspace International journals IJHCS 2020

Ez-Zaouia, M., Tabard, A., & Lavoué, E. Emodash: a Dashboard Supporting Retrospective Awareness of Emotions in Online Learning. International Journal of Human-Computer Studies. 139, 102411, 2020.

keyboard_backspace International journals PACM 2023

Audrey Serna, Stuart Hallifax & Élise Lavoué (2023). Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment. Proceedings of the ACM on Human-Computer Interaction, 7, Issue CHI PLAY, pp 264–288. 

keyboard_backspace International journals IEEE TVCG 2024

Elise Lavoué, Sophie Villenave, Audrey Serna, Clementine Helfenstein-Didier, Patrick Baert & Guillaume Lavoué (2024). Influence of Scenarios and Player Traits on Flow in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics. 30(9), 6208-6221, doi: 10.1109/TVCG.2023.3332261

keyboard_backspace International journals ILE 2023

S. Dumas Reyssier, A. Serna, S. Hallifax, J.-C. Marty, S. Simonian & E. Lavoué (2023) How does adaptive gamification impact different types of student motivation over time?, Interactive Learning Environments. Online First.

keyboard_backspace International journals Computers & Education 2024

Janine Jongbloed, Rawad Chaker, Elise Lavoué (2024). Immersive procedural training in virtual reality: A systematic literature review. Computers & Education. 221, 2024, 105124. doi: 10.1016/j.compedu.2024.105124